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Making stadiums usable for all three user groups
Making stadiums usable for all three user groups

Usability in stadiums is usually discussed through the lens of the fan journey. Can fans find what they need? Can they transact quickly? Does the technology support a premium experience instead of creating friction?

Those questions matter. But there are other users to consider.

The stadium operating environment caters to three distinct user groups: fans, staff, and partners. Each interacts with the building differently. Each influences revenue, cost, and utilization in different ways.

Staff are the operators behind the scenes. They configure systems, run events, troubleshoot problems, and transition the building between event types. When the technology they depend on is difficult to learn or operate, the result is more labor, more training, more time, and higher operating costs.

Partners are external users such as broadcasters, touring productions, promoters, and visiting teams. They rely on the venue's infrastructure to deliver their events. When systems are inconsistent, complex, or difficult to integrate with, the venue becomes harder to support and less efficient to book.

Three user groups. Three distinct usability challenges. All connected to the same economic outcomes: revenue, cost, and utilization.

The industry has made meaningful progress improving fan usability. Staff and partner usability remain less developed, less measured, and less understood.

That may be where the next operational advantage is found.

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